![]() Third hit destroyed my boxes, and throw me and my bear away from my boat. I couldn't understand a thing, there were NO enemies around, no drake (it was hydra island), no elementals, no hydra herself. Suddenly I've got 3.3k damage to my ANCHORED boat OUT OF NOWHERE. I was safely back to my ship, and full of joy, prepared tp departure. I was able to deal with damned army, and dug the treasure. I've got jackpot - boosted treasure map, which was on "goldens" few grid from my base. I was on my way to earn first 5k gold for Schooner (no trading for me, check message above), spent like a whole day, sailing and do treasure hunting. But some times it even go to "So many efforts to flush in to toilet!" It doesn't make your players happy, you know? I understand that ATLAS is "So many efforts - so little reward". Or maybe you should consider to limit amount of warehouses/farmhouses/markets by 1 per player/company at each island?Ġ2 - Sad story (The way to loose it all). But the spot is important? IMAO - best situation is, when player or company simply need just one farm, one warehouse and one market. ![]() maybe you balance all traderoutes chain so quantity doesn't matter. While he already have few in to another part of island. But the guy decide he need this exact spot AT MY BASE to build his warehouse. So the question is - DO PLAYERS REALLY NEED THAT MUCH FOR THEIR TRADING?įor example, I built my small village (no more castles etc, just separate houses to make it less pieces), and today I found SOMEONE ELSE's warehouse RIGHT INSIDE MY BASE! All space around simply covered by another players windmills, and his warehouse isn't connected to ANY of his windmills (he has some but in to another part of island). With huge radius around each of building, It prevent another players from building their farms and warehouses. I mean sometimes they wanna have like 10 farmhouses and 3 warehouses around the island. I prefer to live in TUNDRA.įrom what I saw so far, in LAWLESS PVE players want to capture as much space as they can with their windmills and warehouses. This season my crewmate went to WoW so I'm all alone. It is a game that could not be any easier to pick up and play.As far as I back, I'll continue to write my feedback. The game is very easy and it lacks depth, but I feel that is what makes it as charming as it is. There are many ports in the game you can go to and certain characters can only go to certain ports which is rather interesting. The combat is very basic and you have very little control over what is actually happening, but it is still rather exciting when you and another ship are firing cannonballs at each other. You can buy and sell items and take part in combat on the open sea too. You need to make trades with other people or just plunder them and take what you want. The gameplay style is probably best described as a point and click style game. Sure, it lakes the “finer” details you get in some other pirate games, but I like how colorful everything is and the game in general while basic is easy on the eyes. The art style they have gone for is rather simplistic, but I do like it. Many people complain that the game has a kind of flash look to it and I can see why some might say that. The presentation is barebones, but I like it.
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